Second floor has the trophy room (with Tom Riddle's award) and the armory. Second floor is the Charms classroom, which has a couple of signs/blackboards with spells. Above, on the first ground, is Professor McGonagall's office and her bedroom with tartan wallpaper. On the ground, the room with the marble pillars, we have the Transfiguration classroom. Little Hangleton: Frank Bryce's cottage.Hogwarts: rebuilt roof of Great Hall, added arch.Godric's Hollow: Bathilda Bagshot's house.Hogwarts: Umbridge's Office (alternate version to standard DADA office).Hogwarts exterior overhaul (added some details on stone walls).Hogwarts: added Underwater Mermaid village.Diagon Alley: more progress on Gringotts Vaults, added traps.Hogwarts: overhaul of "Mirror of Erised".small overhaul of Hogwarts, changed some rooms, overhaul of Myrtle's bathroom sink.Hogsmeade: overhaul of Zonko's Joke Shop.finished tunnels to Chamber of Secrets and Shrieking Shack.added "special effects": connected fireplaces and "vanishing cabinets" with teleporters, added pressuee plates to turn on/off some lights in the castle.Hogwarts Castle: reworked Hospital Wing and added a few teachers' rooms.Diagon Alley, Part 1 (Leaky Cauldron, Weasleys' Wizard Wheezes).I also loved placing signs with quotes from the book (like lists, letters, spells) or filling chests with suitable items. I connected a lot of fireplaces with teleporters to serve as "Floo network", there are passageways that can be opened "magically", and so on. My favourite thing in Terraria that works well in this project is that you can add a lot of "special effects" that make the world feel more magical. My map is not based on a specific school year, but contains details from all books/films. I tried to stick close to the books when there are floor locations for specific rooms or when rooms are supposed to be close to each other, but sometimes I had to deviate because some floors of my castle did not have enough rooms, while others were too empty. the Ravenclaw and Hufflepuff common rooms). Some of the designs are based on the drawings from Pottermore (e.g. The design of my buildings is mostly based on the movies, some of it is a mix of books and films, and other parts are based on the books only. It's still a work in progress, I'm constantly adding or rebuilding things, but now I'm at a point where I can say I'm almost done and running out of ideas what to add because I have built almost all of the important locations from the story (also, I am almost running out of space on the surface level). You can get the map here from Curse, which already has over 300 downloads.Originally I wanted to build only the castle, but then I thought it would be cool to also build Hogsmeade, the Weasley House and Diagon Alley, and then I added more and more buildings and my wizarding world was growing. There are no levers that kill you all levers have a purpose.You cannot spawn the boss outside its room, and cannot go forward without beating the boss first. No building, crafting, or mining (you can destroy things without a pickaxe though, such as cobweb).Trash your starting items when you enter the map.It contains fairies, a Link costume, and even fissures in the ground that are used to travel between Hyrule and Lorule.Īs with most adventure maps, this one has a set of rules: YouTube user itskieda uploaded a stunning trailer of this map a few days ago, with The Dark World from The Legend of Zelda 25th Anniversary Special Orchestra CD playing in background. Spoiler Warning for A Link Between WorldsĪny Terraria players in the house? If the answer is yes, then this adventure map is for you guys! Titled “The Legend of Zelda, Two Worlds,” players can fight monsters and complete various parkour courses in this A Link Between Worlds-themed world.
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